A downloadable prototype for Windows, macOS, and Linux

(Más abajo la versión en español)

Twitter

Rhaier Dungeon Prototype dreams of being a MMORPG...

Well, not quite. This is a prototype, a “skeleton”. It has no story yet. For now it’s just a multiplayer dungeon crawler with simple battles against monsters.
Multiplayer means that monsters HP are stored in an online database; several players attacking the same monster add their attacks. (There is certain delay, but it’s almost real-time).

Art? Who needs art when we have Solid()? Yes mostly everything are rectangles. It’s a prototype, you know...

To help with debug, in «Preferences» you can turn «Log» to «Responses». The file dungeon_log.txt will be useful for me to find the problem.

---------------------------------------------------------------------------------------------------

Twitter

Rhaier Dungeon Prototype sueña con ser un MMORPG...

Bueno, no del todo. Es un prototipo, un “esqueleto”. Todavía no tiene historia. Por ahora es solo un dungeon crawler multijugador con simples batallas contra monstruos.

Multijugador significa que la HP de los monstruos se almacena en una base de datos online; varios jugadores que atacan al mismo monstruo suman sus ataques. (Hay cierto retraso, pero es casi en tiempo real).

¿Arte? ¿Quién necesita arte cuando tenemos Solid()? Sí, casi todo son rectángulos. Es un prototipo, ya sabes...

Para ayudar con la depuración, en “Opciones” puedes poner el “Registro” en “Respuestas”. El archivo dungeon_log.txt me será útil para encontrar el problema.


StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPilgrim Creations
Made withRen'Py
TagsDungeon Crawler, Ren'Py
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
MultiplayerServer-based networked multiplayer

Download

Download
RhaierDungeon0-0.4-WINDOWS 27 MB
Download
RhaierDungeon0-0.4-LINUX 25 MB
Download
RhaierDungeon0-0.4-MAC 18 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Cool! I love the idea! There's nothing wrong with having a simple art style sometimes. :-)
It might be good to differentiate the colors of points and HP - at first I thought gaining points was HP since they were both green. 

When I entered Sector 43 from 33, it said "I entered sector 33 for the first time".

Sometimes it said "Qirien has found a gem!" long after I found one, and I don't think there was another player with my same name...

I wasn't sure what to do after I got some gems - is there a way to bring them back to the surface? Maybe I should have asked the General more questions...

Thanks for your comments, Qirien! I’m glad you like the idea.

I’ll change the color of points and look into the bug about the sector entered. Thanks for pointing that out.

About the news, it’s a very simple system, it just loops over the five last news forever. So, if several users play at the same time, it makes sense, but with only one player, it just repeats the last five gems found, or levelups.

And there is nothing more to do than collect gems. Fighting monsters is the only way to get through them to reach more gems, and levelup is needed to defeat monsters once we go a little far from the starting point.

That’s the reason I’ve called it a «prototype».

The game is currently very hard. I’ve wanted to experiment with the multiplayer feature. A group of players will defeat monsters a lot more easily (points are granted to all players engaged in the same combat, not divided among them, so if one player just attacks a monster once, waits, and the partners defeat it, the first one also gets all the points).

The code it’s prepared to become more narrative. It can be expanded with an actual story.

- Every time the player moves, there could be a scene with an encounter, a NPC, a finding, etc. (internally, the code uses a check «if renpy.has_label()», so if it finds a label with the correct name, it will jump).

- Names of places currently are just coordinates, but they can be actual names (some town, some city, some house).

- The minimap can be changed to an actual map for every sector.

- The movement options have a «tip» that can be changed to an actual description of where are we going. So, the GUI can be changed to seem like normal menus in VN.

My intention is to add this features, in the future, inside another project: Rhaier Kingdom.

Great! I just wanted to make sure I wasn't missing anything. :-) I think multiplayer features are a wonderful idea for Ren'Py and I'm glad you're working on them!